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Launched nine months ago, the Google Chrome browser already has over 30 million people using it regularly – people who live on the web – searching for information, checking email, catching up on the news, shopping or just staying in touch with friends. However, the operating systems that browsers run on were designed in an era where there was no web. (Gee, I wonder who Google is talking about?! LOL)

Google has just announced a natural extension of Google Chrome — the Google Chrome Operating System.

Google Chrome OS is an open source, lightweight operating system that will initially be targeted at Netbook computers first, but will eventually port the operating system onto other computers such as laptops and desktop systems. This sort of computing is often referred to as ‘cloud-based computing‘ – meaning that your applications (and files) are not internal, but running virtually online. That means less upgrading, less software purchases. The draw-back is less control and ownership.

This new OS runs within a new ‘windowing system’ using Linux, with its key aspects being speed, simplicity and security. The software architecture is simple:

  • For application developers, the web is the platform.
  • All web-based applications will automatically work and new applications can be written using your favorite web technologies.
  • And of course, these apps will run not only on Google Chrome OS, but on any standards-based browser on Windows, Mac and Linux thereby giving developers the largest user base of any platform.
  • Designed to be fast, lightweight, you can launch and get onto the web in a few seconds.

Computers need to get better. They should just work. People want to get to their email instantly, without wasting time waiting for their computers to boot and browsers to start up. They want their computers to always run as fast as when they first bought them. They want their data to be accessible to them wherever they are and not have to worry about losing their computer or forgetting to back up files.

Even more importantly, they don’t want to spend hours configuring their computers to work with every new piece of hardware, or have to worry about constant software updates. And any time our users have a better computing experience, Google benefits as well by having happier users who are more likely to spend time on the Internet.

For some fun, have a look at this Graphic Novel
http://www.google.com/googlebooks/chrome/small_00.html

Excerpts for this post taken from an article posted by Sundar Pichai, VP Product Management and Linus Upson, Engineering Director for Google. Joyce Jones also contributed.

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Web technology has come a long way in a few short years. I’ve been surfing the wave of these new developments as they have come along.

To see just how far we’ve come online, check-out the Internet Archive for a history lesson.

In the 90s, not much was possible unless you used a lot of imagery to make a page look ‘designed’. Today with the use of CSS, pages have finally begun to shape-up and mirror their paper-clad cousins in print media. You can add fonts, colors, graphics, positioning to page elements, and if done well, they will look pretty much the same on any browser (yes even IE).

Over the past few years, I’ve preferred to build my pages using ‘pixels‘ versus ‘points‘ or ‘%’. Why? For me, it was due to consistency. I could define an <h1> tag for a page headline as “16pt” and it might look fine for me, but on a Windows computer, the page might get horsey (and huge!).

On the other hand, if I said that an <h1> tag should be “16px“, I could almost always guarantee that regardless of computer or platform, the font and page would be pretty consistent.

Over the past few years using “em” has been the size designation of choice.

Web developers know that an “em” is a percentage of the body font size. So if you have a headline (<h1>) defined as “2.5em” that means the headline will be 250% larger than your body copy. Or if you have a caption and you want it to be tiny, you might define it as “.3em” (or 30% of the body size). So if you had body copy defined as “12px” as a rule, your caption would be just “4px” tall, and your headlines would be “30px” tall. Make sense?

But like all good things, there are potential problems. I recently noted that if I define my browser font settings so that all my fonts use a specific font and size in Firefox (which I tend to do), pages that show content based on a combination of “em” and “%” without a fixed “px” size, can really get small.

The CSS for BINGenuity.com uses “76%” as the designated size for body copy. For most folks this works fine. But for me, since I have designated specific fonts sizes for my page, this CSS style takes my 12pt font size, and then takes it down to 76% through the page’s cascading style sheet (CSS). So I get a rather small standard body copy size of about 8px.

Thankfully my eyes are pretty good (for now) and I can read things much smaller, but it is tough.

The point being made is that we need to consider users, like me, who like to define their own fonts and sizes. If we are using CSS that is based on “em” and “%” for fonts without a defacto size in pixels, we might end up with some strained user eyes.

But we can’t always be safe defining a page based on pixels either. If a user has a screen resolution set very high, a base font of “12px” might still be tiny.

So test and compare before deciding on what works best for you.

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Hey! I am over heeeeeeere!Hey! I’m over heeeeeeere!

When new media catches on, it spreads everywhere. And fast. Conversations about YouTube! were rare at first, but once we saw how quickly these videos loaded and how well they played, we wanted to tell all our friends about them!

We’ve experienced the same phenomenon with Flash, AJAX, Google, Twitter, Facebook, LinkedIn and nearly every type of social media you can think of. We say “ooooooh! that is COOL!” then we dive into it.

Trouble is, that while we are swimming deep in the new technology we find nifty, most of our friends are doing the same (and we all keep sharing it). The result is a saturation of media.

Ad columnist for Entrepreneur.com, Roy Williams, wrote about “Advertising Trends: Publishing Past Media Overload“. In the article, he shines a spotlight on problems we face today in advertising that have only grown worse.

The more we have to look at and react to, the harder it is to see things individually. Say we go to a sports arena and have 30-70,000 people around us … ever noticed how really tough it can be to find a buddy (or wife) in the crowd?

Flip that around: in that same arena when you leave your friends (or your husband) to go grab a bite/drink/restroom break, it’s equally hard for them to see you. Getting noticed takes a LOT of effort. (And “hey I forgot my wallet” can be a painful trek back across the crowd!)

With all the new technology we have, often being force-fed to us (see how much you get hit with on your local news station’s web site!), it is no wonder those wanting your attention (and your money), have such a difficult time reaching you.

In Roy’s article, he suggests we all spend a bit more time writing headlines to get attention, then proceed to take that reader’s attention to inform them what you can do for them.

Be fun, smart, and innovative, but make sure you can back-up your headline with reality! Find what you want to get your readers to react to, and grab their attention. They are likely reading e-mail, checking in on Facebook, sending out a Tweet, checking the team scores on ESPN and doing some online shopping. Will you be seen?

Remember, there is a lot more to advertising than a pretty picture, cool graphics, or some well-written copy. It takes a balance of it all to get noticed!

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